Congress Topics

Information and Communication Access Technologies and Services
  • Support devices and applications that allow people with disabilities to access fixed and mobile business computers, and the services they provide, including the Web. Accessible online communication platforms.
  • Blockchain applied to accessibility and accessible tourism.
Interaction person machine

Brain-computer interfaces (BCI) allow interaction with an environment or control of a device by encoding signals emitted by the brain to facilitate the control of objects and the interaction of people with disabilities with all kinds of intelligent machines (PCs, tablets, smartphones, robots, etc.), haptic technology, smart vehicles.

Support Products
  • Devices, tools, technologies and applications (software)... aimed at improving training, personal autonomy and interaction in all areas of life: home, work, leisure, sport, etc.
  • 3D design and modelling of support products, development of new solutions, prototyping and testing through open innovation processes.
ICT-supported health
  • Applications, products and models of teleassistance and telehealth, home or mobile, that contribute to the effective promotion of personal autonomy, independent living and active and healthy aging.
  • Accessible platforms or systems that facilitate teleconsultation, as well as the development of solutions, based on mobile technologies, telemonitoring that allow the monitoring of clinical parameters of patients for their self-control and/or to be able to share this with healthcare professionals.
  • Platforms that allow physical or mental rehabilitation from the home or places other than the place of residence, allowing it to be performed when the person moves, for example, to their place of vacation or second residence.
Technologies for personal autonomy
  • Products and services that make it easier for people with disabilities to perform tasks in daily life, reducing the need for the presence of third parties. As well as new home automation or IoT solutions that allow them to have control over their environment and which promote a more independent life.
  • Telepresence devices that allow people with disabilities to interact with the world without moving from their home or bed, whether to travel, give talks, walk, and even work. These devices are usually robots, but they can also be drones or other mobile devices.
  • Development of robots that, through the use of the latest technologies of navigation, object manipulation, perception and artificial intelligence, provide assistance, in complex and dynamic environments (airports, stations, shopping centres, hospitals) and offer guidance for blind people, people with intellectual disabilities and other people that benefit from having this assistance for orientation in spaces unknown to them.
  • Robotic technologies, such as prosthetics, ortheses, wearables, exoskeletons, etc. which enhance self-control in rehabilitation processes, supported by the monitoring of medical professionals.
Data and Artificial Intelligence for New and Better Services
  • The use of data (Big Data) for Data Analytics, Machine Learning, Artificial Intelligence (AI), etc. to provide new and better services adapted to the individual.
  • Use the potential of technologies such as natural language processing speech recognition and virtual assistants to facilitate job integration by improving the quality of life of the elderly and people with disabilities.
  • AI-based tools for image recognition that determine the accessibility of hotels and tourist resources.
  • Data collection with testing by people to assess the feasibility and suitability of solutions (Big Data).
Virtual, Augmented and Mixed Reality

Applications facilitate the day-to-day life of people with special needs by enhancing their capacities and allowing access to complex environments, or participation in tourism, leisure and culture activities, among others.

Accessibility in digital leisure and culture
  • Technological solutions, applications, programs, etc. that enable digital leisure and access to culture so that people with disabilities can take advantage of their free time.
  • Design of parks, leisure environments and inclusive games.
Accessible learning and collaboration
  • Strategies, procedures and tools to support personalized, collaborative, inclusive and accessible learning with the support of social networks, open learning, gamification, learning analytics, personalised learning environments, etc.
  • ICT in education. E-learning and MOOC.
Transport and Mobility for Diversity
  • Devices, applications and services that facilitate the use and enjoyment of transport and mobility considering the physical, sensory and cognitive capabilities of each person.
  • Intelligent mobility solutions that have a design for everyone starting with the original design.
Accessible video games, improved leisure, training and skills for employment

Research, products or services on video games and their accessibility, to improve the lives of people with disabilities in their personal sphere, as well as studies on how video games can improve training skills and skills for employment.

Smart Cities and Destinations
  • Sustainable models, comprehensive systems and IOT for the management of the smart city based on the needs and expectations of the population and tourists. Digital transformation of destinations to ensure they are accessible to everyone
  • Technology and new housing models, new urban developments, new ways to live the city.
Accessible Tourism

Technological tools or solutions, such as AI, that allow to improve the tourist experience, from programming, contracting, travel, stay and enjoyment of the destination, taking care of the different groups according to their age, interest and needs.

Regulations and standards relating to technology and tourism
  • Initiatives that promote the creation of regulations that ensure access to technology and tourism for all people. As well as the sharing of existing rules to serve as an example and good practice.
  • Introduce the concept of accessibility as a guarantee of quality. positioning companies, destinations, etc... accessible and exclusive tourist destinations. Tourist quality stamps that include accessibility as synonymous with excellence.
Accessibility in accommodation

Good practices, initiatives, applications, etc. in the field of tourist accommodation.

Tourist activities for all people

Tourist and leisure activities, such as museum and exhibition environments, cultural heritage and natural environments, developed and made available to the tourist so that all people can access and enjoy them.

Tourist businesses for all people

Initiatives and good practices of accessibility of companies that are neither accommodation nor tourist activities, are part of the value chain of tourism.

Accessibility to tourist information
  • Initiatives and good practices carried out to make tourist information accessible to all people (easy reading, applications, web pages, signage, etc.) and to bring knowledge of built environments to people (use of 3D printing).
  • Technological platforms for tourist intelligence, where information on accessibility of tourist resources are contained.
Barriers and opportunities as a result of COVID-19

• Emerging technologies to counteract the impact of COVID-19 on areas such as tourism, health and any other aspect of the daily lives of people with disabilities and the elderly.